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Documentation/Engine/Units/sound noise data

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Revision as of 13:52, 20 June 2017 by 50keda (talk | contribs) (Attributes)

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The sound_noise_data unit class is used to define speed-dependent sounds. This unit is typically used in an array, with min_speed and max_speed ranges overlapping between members to allow crossfading.

Uses

Attributes

Name Type Default Value Description
name string Path to the sound clip (e.g. name: "/sound/truck/noises/wind_inside_int_1.ogg")
looped bool false When true, the sound clip will be looped while active. When false, it will play once when triggered. Should always be true for noise sounds.
is_2d bool false
volume float 1.0 Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)
pitch_reference float 0.0 The reference vehicle speed of the recording.
min_rpm float 0.0 The lowest vehicle speed the clip will be played at.
max_rpm float 0.0 The highest vehicle speed the clip will be played at.