Difference between revisions of "Documentation/Engine/Units/sound engine data"
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Revision as of 17:50, 30 May 2017
The sound_engine_data unit class is used to define engine sounds. This unit is typically used in an array, with min_rpm and max_rpm ranges overlapping between members to allow crossfading.
- accessory_sound_data (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
|name||string||Path to the sound clip (e.g. |
|looped||bool||false||When true, the sound clip will be looped while active. When false, it will play once when triggered. Should always true for engine sounds.|
|volume||float||Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)|
|pitch_reference||float||The reference engine rpm of the recording.|
|min_rpm||float||The lowest rpm the clip will be played at.|
|max_rpm||float||The highest rpm the clip will be played at.|