Documentation/Engine/Units/sound data

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Revision as of 14:01, 20 June 2017 by 50keda (talk | contribs) (Attributes)

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The sound_data unit class is used to define sounds.


Name Type Default Value Description
name string Path to the sound clip (e.g. name: "/sound/environment/timmys_ducks.ogg")
looped bool false When true, the sound clip will be looped while active. When false, it will play once when triggered.
is_2d bool false
volume float 1.0 Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)