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Documentation/Engine/Units/journey events road event

1,308 bytes added, 15:23, 21 May 2018
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|0
|Minimal accident duration, accident will be active for this time at least, even if the road has been released (in game minutes).
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|area_tag
|token
|NULL
|Limit the road event only to traffic area with certain tag (no tag for no limitation).
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|slow_down_passing
|bool
|false
|Should AI vehicles passing the road event in adjacent lane slow down?
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|centerline_displacement
|bool
|false
|Should AI vehicle drive near the centerline when passing the road event?
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|bridge_forbidden
|bool
|false
|Prevent spawning of this road event on bridges?
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|tunnel_forbidden
|bool
|false
|Prevent spawning of this road event in tunnels?
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|left_hand_traffic
|bool
|false
|False for right-hand traffic, true for left-hand traffic.
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|allowed_lane_types
|array<token>
|
|Array of allowed lane types. Lane type is allowed if it's unit name contains some of the tokens from this array. Empty array means all lane are allowed (but still can be excluded with '''excluded_lane_types''' array).
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|excluded_lane_types
|array<token>
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|Array of excluded lane types. Lane type is excluded if it's unit name contains some of the tokens from the array.
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|allowed_road_looks
|array<token>
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|Array of allowed road looks. Expressed by suffix token of road look units. Empty array means that all road looks are allowed.
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|remove_map_sign
|array<token>
|
|If true then remove conflicting signs (speed limits) on the map overlapping with the road event.
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