Changes

Jump to navigation Jump to search

Documentation/Engine/Units/accessory paint job data

164 bytes removed, 18:46, 22 September 2016
Required/Optional column replaced with Default Value; To be populated when I have more complete info from Max (when he is done hosting the plague)
!Name
![[Documentation/Engine/Units#Attribute_types|Type]]
!Required/OptionalDefault Value
!Modes
!Description
|mask_r_color
|rowspan="3"|float3
|rowspan="3"|optional
|rowspan="3"|colormask
|rowspan="3"|Defines the default color applied to each channel of the color mask.
|base_color
|float3
|required
|all
|Defines the default color of the paint job.
|mask_r_locked
|rowspan="3"|bool
|rowspan="3"|optional
|rowspan="3"|colormask
|rowspan="3"|When false, the player may change each channel's color via the color picker.
|base_color_locked
|bool
|required
|all
|When false, the player may change the base color via the color picker.
|flip_color_locked
|bool
|optional
|flipflake
|When false, the player may change the flip color via the color picker.
|flake_color_locked
|bool
|optional
|flipflake
|When false, the player may change the flake color via the color picker.
|flip_color
|float3
|optional
|flipflake
|
|flip_strength
|float
|optional
|flipflake
|
|flake_color
|float3
|optional
|flipflake
|
|flake_uvscale
|float
|optional
|flipflake
|
|flake_density
|float
|optional
|flipflake
|
|flake_shininess
|float
|optional
|flipflake
|
|flake_clearcoat_rolloff
|float
|optional
|flipflake
|
|flake_noise
|string
|optional
|flipflake
|Path to the flipflake texture.
|flipflake
|bool
|optional
|
|When true, flipflake (metallic/pearlescent) behavior and attributes are enabled. Cannot be used with colormask.
|airbrush
|bool
|optional
|
|When true, airbrush behavior and attributes are enabled. Cannot be used with colormask.
|alternate_uvset
|bool
|optional
|all
|When true, the resulting material will have the ''altuv'' flavor. This triggers usage of the alternate UV layout, if configured.
|stock
|bool
|required
|all
|Defaults to '''true'''. This was previously used to mark paintjobs available when purchasing a truck when true, and only available from the upgrade shop when false. Currently must be set to '''false''' to avoid undesirable behavior.
|paint_job_mask
|string
|optional
|colormask, airbrush
|Defines the path to the texture resource (.tobj) to be used for color masking (colormask) or for blending (airbrush).
|base_texture
|string
|optional
|all
|Can be used to override the base texture of the truckpaint material. Requires that all truckpaint materials on the vehicle use the same base texture in the first place.
309
edits

Navigation menu