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Documentation/Engine/Units/accessory horn addon data

1,583 bytes removed, 20:17, 14 October 2020
Attributes: Changed to include only those not inherited from accessory_addon_data, per 50keda's request
== Attributes ==
Many common attributes are inherited from '''accessory_addon_data''' and, by extension, [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
{|class="wikitable"
!Name
!Default Value
!Description
|-
|exterior_model
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable).
|-
|exterior_model_uk
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to '''exterior_model'''.
|-
|interior_model
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the interior view (if applicable).
|-
|interior_model_uk
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the interior view for left-hand drive vehicles (if applicable). If unset, defaults to '''interior_model'''.
|-
|coll
|string
|
|Path to the collision descriptor (.pmc) for the accessory (if applicable).
|-
|look
|token
|default
|Name of the look to be used on all descriptors of this accessory.
{{Note|All models for an accessory must have the same set of looks.}}
|-
|variant
|token
|default
|Name of the variant to be used on all descriptors of this accessory.
{{Note|All models for an accessory must have the same set of variants.}}
|-
|hide_in
|u32
|0
|Flag for “hiding“ accessory from being drawn in specific views. Valid values can be calculated [http://eurotrucksimulator2.com/modding_changes_114.php#Hide%20following%20views here].
{{Note|Accessories whose model references textures containing the mirror reflection (e.g. the mirror itself) '''MUST''' be marked as not visible in the mirrors. Previously there was a special mechanism to handle this however the now game exclusively relies on hide_in attribute to handle that. }}
|-
|sound_path
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