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Documentation/Engine/Units/accessory addon data

23 bytes added, 14:34, 15 October 2020
Undo revision 4756 by Smarty (talk) We don't want to keep subclasss realtions, because it's impossible to keep all links well documented.
The '''accessory_addon_data''' unit class is used for vehicle accessories that adds which add a visible component to a vehicle. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the paths to the visible models and their configuration (variant, look, excluded views), and the path to the collision mesh if applicable. Units of this type are found in '''/def/vehicle/truck/<brand.model>/accessory/<type>/*.sii'''.{{Note|Some legacy accessories which don't directly interact with the player (eg. badges) may also be found in '''def/vehicle/truck/<brand.model>/<type>/*.sii''' because of legacy. So when creating new types always create them inside '''accsessoryaccessory''' subfolder.}}
== Attributes ==
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable).
|-
|exterior_model_uk
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to '''exterior_model'''.
|-
|interior_model
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the interior view (if applicable).
|-
|interior_model_uk
|string
|
|Path to the model descriptor (.pmd) for the model to be displayed in the interior view for left-hand drive vehicles (if applicable). If unset, defaults to '''interior_model'''.
|-
|coll

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