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Documentation/Engine/Sound/TruckTransmission

72 bytes removed, 09:05, 16 October 2020
Example
= Sounds - The truck transmission and the retarder =
The next group of the sounds of the truck are sounds of the transmission and the retarder.
 
== Air gear noise ==
 
This is noise played when gearbox is shifting. Eg european electro-pneumatic ATM transmissions make their typical sound in that moment. It has to be 3D event. The event should be routed to the "truck_effects" audio bus.
 
This is a simple ("one shot") event.
== Retarder ==
* trans_rpm - the value is in the range <0 - 3000> and represents the rpm of the transmission
== Air gear (noise) ==
Air discharge sound effect of the gearbox. This is noise played when gearbox is shifting. Eg european electro-pneumatic ATM transmissions make their typical sound in that moment. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. It is possible to use randomization of the assets supported by FMOD Studio.
This is a simple ("one shot") event.
Each accessory include ''@include "sound.sui" '' file which contents indirect definition of the events:
<pre>
sounds: 3
sounds[]: "retarder|/sound/truck/default/retarder.soundref"
sounds[]: "air_gear|/sound/truck/default/effects_air_gear.soundref"
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