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Documentation/Engine/Sound/TruckTransmission

454 bytes added, 09:05, 16 October 2020
Example
* retarder - the value is in the range <0 - 1> and represents the retarder activity
* trans_rpm - the value is in the range <0 - 3000> and represents the rpm of the transmission
 
== Air gear (noise) ==
 
Air discharge sound effect of the gearbox. This is noise played when gearbox is shifting. Eg european electro-pneumatic ATM transmissions make their typical sound in that moment. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. It is possible to use randomization of the assets supported by FMOD Studio.
 
This is a simple ("one shot") event.
== Gear grind ==
There is no mandatory events but there is no default events either. Only the defined sounds will be played. There is array "sounds" which contents specification for the events:
* air_gear_noise
* retarder
* air_gear
* gear_grind
* gear_wrong
Each accessory include ''@include "sound.sui" '' file which contents indirect definition of the events:
<pre>
sounds: 3
sounds[]: "retarder|/sound/truck/default/retarder.soundref"
sounds[]: "air_gear|/sound/truck/default/effects_air_gear.soundref"
sounds[]: "gear_grind|/sound/truck/default/effects_gear_grind.soundref"
sounds[]: "gear_wrong|/sound/truck/default/effects_gear_wrong.soundref"
255
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