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Documentation/Engine/Sound/TruckEngine

434 bytes added, 11:27, 15 October 2020
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<br>
So there are a few rules for the engine sound:
* The each sound of the truck engine is should be in the separate sound bank.* There are only three the four events and all must should be implemented in the same bank.* It is not supported recommended to combine events of different banks for the engine sound.
== Engine Sound Events ==
* All events are should be at the folder "engine" in the events browser.* This events should exist in the bank:<br>'''engine/engine'''<br>'''engine/exhaust'''<br>'''engine/turbo (from 1.39)'''<br>'''engine/start_bad'''
=== Event "engine" ===
* engine/load<br>the value is in the range <0 - 1><br>value represents the motor load<br>value < 0.05 means idle engine sound
* engine/rpm<br>the value is in the range <0 - 3000><br>the value represents the number of engine revs per second
* engine/turbo<br>the value is in the range <0 - 1> and represents the action of the turbo system
=== Event "exhaust" ===
* exhaust/play
* exhaust/rpm
<br>
The purpose of the parameters is the same as for the "engine" event (see Event "engine").
 
=== Event "turbo" ===
 
Event "turbo" plays sound of the turbo.<br>
It have to be 3D event. The event should be routed to the "truck_turbo" audio bus.<br>
The event must be looped and its living cycle is controlled by "play" parameter.<br>
<br>
These event parameters must exist:
* engine/turbo<br>the value is in the range <0 - 1> and represents the action of the turbo system
<br>
The purpose of the parameters is the same as for the "engine" event (see Event "engine").
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