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Documentation/Engine/Sound/TruckEngine

724 bytes added, 09:12, 9 July 2020
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* There are only three events and all must be implemented in the bank.
* It is not supported to combine events of different banks for the engine sound.
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== Engine Sound Events ==
* All events are at the folder "engine" in the events browser.
There are no other parameters for the event.<br>
It is possible to use randomization of the assets supported by FMOD Studio.<br>
 
== Engine Sound Configuration ==
 
The sound bank specification of the engine sounds is stored in the "accessory_engine_data" data.<br>
There is item "sound" which content game relative path to the sound bank to be used.<br>
That means that each type of the engine can have assigned its own sound bank.<br>
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Example:<br>
There are configuration files of engines for the "Peterbilt 579" at the folder "\def\vehicle\truck\peterbilt.579\engine".<br>
The record<br>sound: ''"/sound/truck/peterbilt_579.bank"''<br>at the any engine configuration file assigns the sound bank to the engine.
 
== Engine Sound Example ==
 
Visit the [[Documentation/Engine/Sound/Downloads|Downloads]] section to get template project or sound examples.
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