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* There are only three events and all must be implemented in the bank.
* It is not supported to combine events of different banks for the engine sound.
== Engine Sound Events ==
* All events are at the folder "engine" in the events browser.
There are no other parameters for the event.<br>
It is possible to use randomization of the assets supported by FMOD Studio.<br>
== Engine Sound Configuration ==
== Engine Sound Example ==