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Documentation/Engine/Sound/TruckCabin

285 bytes added, 11:40, 16 October 2020
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== Horn ==
Sound of the horn. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. The event must be looped.
The 3D position of this sounds is (by default) the truck model origin.
== Air Horn ==
Sound of the air horn. It has to be 3D event. The event should be routed to the "truck_effects" audio bus. The event must be looped.
The 3D position of this sounds is (by default) 1m above the truck model origin.
== Aero Noise ==
* aero_speed - the value is in the range <0 - 200> and represents the speed of the flowing air (in km/h)
* aero_wnd - the value is in the range <0 - 2> and represents the state of the window:
- ** 0 ... disabled effect- ** (0 - 1 > ... indicator (state) of the window opening- ** 2 ... camera is outside the cabin There are two instances of this event in the game. Each is located near the (left / right) window. Each of them parameters are independent.
== Rain Noise ==
* rain_int - the value is in the range <0 - 1> and represents the relative rain intensity
The 3D position of this sounds is (by default) located in the cabin.
= Sound Configuration =
== Sound Position ==
The 3D position of this sounds is (by default) the same position as the engine.<br>This position sound positions could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])
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