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Documentation/Engine/Sound/Modding

18 bytes added, 10:00, 26 September 2023
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All modded sounds must be a part of new FMOD bank to be usable for the game.<br>
You need install FMOD Studio software to authoring new sound for the game.<br>
Clicking Always use template (for the link below you can download "template.specific game version) of the sound bank" FMOD Studio to create your sound project.<br>Visit the [[http:Documentation/Engine/download.eurotrucksimulator2.comSound/fmod_template_sound_project_137.zip Downloads|Downloads]] section to get template project or sound project (version 1examples.37.01)]<br>
== Create own bank - Step by step ==
# Open your project (simply open [my project name].fspro file) in FMOD Studio software.
# There are three browsers that can appear in an event editor window: the events browser, the banks browser, and the assets browser.<br>To create a new bank, right click in an empty space in the banks browser and select "New Bank".
# Set the '''name''' of the new bank.<br>''The bank name determines the name of the bank file so it is strongly recommended to use system independen independent names (lowercase chars, no spaces,...).''# That is it!<br>New GUID is automatically create created by FMOD for the new bank, so you have your own independent bank which can be used in the game for modded sounds.
''Notes:''<br>
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