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Documentation/Engine/Sound/Modding

409 bytes added, 09:12, 9 July 2020
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All modded sounds must be a part of new FMOD bank to be usable for the game.<br>
You need install FMOD Studio software to authoring new sound for the game.<br>
Clicking Always use template (for the link below you can download "template.specific game version) of the sound bank" FMOD Studio to create your sound project.<br>Visit the [[http:Documentation/Engine/download.eurotrucksimulator2.comSound/fmod_template_sound_project_137.zip Downloads|Downloads]] section to get template project or sound project (version 1examples.37.01)]<br>
== Create own bank - Step by step ==
- ''If you want to change global or default sound create new bank with new event. Then overwrite only the .soundref file to redirect sound event to your new bank and event.''<br>
- ''If you want to change specific sound create new bank with new event. Then overwrite configuration file of the specified component or accessory to redirect sound to your event.''<br>
 
== Fan-created video tutorials and info ==
Here you can see various approaches or variants of basic process as stored in first post of FMOD thread on our forum (rest of thread are learning and discussions from open beta period). It might be easier to understand for someone as it was created by people that did not knew the system at first - https://forum.scssoft.com/viewtopic.php?f=178&t=281124
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