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Documentation/Engine/Sound/Modding

539 bytes added, 09:12, 9 July 2020
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<br>
All modded sounds must be a part of new FMOD bank to be usable for the game.<br>
Clicking the link below you can download "template.bank" FMOD Studio project.<br>
You need install FMOD Studio software to authoring new sound for the game.<br>
Always use template (for the specific game version) of the sound bank to create your sound project.<br>
Visit the [[Documentation/Engine/Sound/Downloads|Downloads]] section to get template project or sound examples.
== Create own bank - Step by step ==
# Enjoy new sounds.
''Notes:''<br>
- ''Please, take a care what do you want to change in game and minimize overwriting files. You should provide space for the other modersmodders.''<br>- ''If you want to change all sound in the bank create new bank with the same name on overwrite it.''<br>- ''If you want to change global or default sound create new bank with new event.<br>Then overwrite only the .soundref file to redirect sound event to your new bank and event.''<br>- ''If you want to change specific sound create new bank with new event.<br>Then overwrite configuration file of the specified component or accessory to redirect sound to your event.''<br> == Fan-created video tutorials and info ==Here you can see various approaches or variants of basic process as stored in first post of FMOD thread on our forum (rest of thread are learning and discussions from open beta period). It might be easier to understand for someone as it was created by people that did not knew the system at first - https://forum.scssoft.com/viewtopic.php?f=178&t=281124
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