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Documentation/Engine/Sound/Modding

141 bytes added, 09:35, 5 March 2020
Create own sound - Step by step
# Select 2D or 3D option in dependency which sound you want to modding.
# Set name for the new event. (''System independent names are strongly recommended.'')
# Assign the event to your bank.<br>Right click on the "new event", select "Assign to Bank" menu and select target bank in submenu.#Assign the event to the audio bus.<br>Open window "Mixer Routing" and drag the "new event" to the target audio bus.# Edit your sound...
== Prepare bank to the game - Step by step ==
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