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Documentation/Engine/Sound/Mixer

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Revision as of 12:42, 5 March 2020 by Lubos.scs (talk | contribs) (Audio buses, routing and mixer)

Audio buses, routing and mixer

The definition of the sound buses and their routing is very important part of the Master Bank.

  • Bus
  • Routing

Current table describes mixer principles in our Master Bank:

Bus Routing to... Using for sounds... Remark
master Example Example
<--- cabin master - none - Example
.....<--- interior cabin Individual truck interior sounds as for example:
air warning, blinkers, sticks, park brake, wipers, windows, seat noise...
Example
.....<--- window_left cabin - none - Example
.....<--- window_right cabin - none - Example
<--- exterior master - none - Example
.....<--- traffic exterior Sounds of the traffic system. Example
.....<--- trailer exterior Player's trailer sounds. Example
.....<--- truck_effects exterior Player's truck effects
(air cutoff, air gear, hook, horns, reverse, ...).
Example
.....<--- truck_engine exterior Player's truck engine. Example
.....<--- truck_exhaust exterior Player's truck exhaust. Example
.....<--- truck_noise exterior Player's truck noise
(aero noise, suspension noise, ...).
Example
.....<--- world exterior Example Example
<--- game master Example Example
.....<--- music game Example Example
.....<--- navigation game Example Example
.....<--- ui game Example Example
.....<--- ui_music game Example Example
.....<--- voiceover game Example Example
<--- radio master Example Example