Difference between revisions of "Documentation/Engine/Sound/Mixer"

From SCS Modding Wiki
Jump to navigation Jump to search
(Audio buses, routing and mixer)
(Audio buses, routing and mixer)
Line 15: Line 15:
 
| <--- cabin || ''master'' || ''- none -'' || Example
 
| <--- cabin || ''master'' || ''- none -'' || Example
 
|-
 
|-
| .....<--- interior || ''cabin'' || Individual truck interior sounds as for example: air warning, blinkers, sticks, park brake, wipers, windows... || Example
+
| .....<--- interior || ''cabin'' || Individual truck interior sounds as for example:<br>air warning, blinkers, sticks, park brake, wipers, windows... || Example
 
|-
 
|-
 
| .....<--- window_left || ''cabin'' || ''- none -'' || Example
 
| .....<--- window_left || ''cabin'' || ''- none -'' || Example

Revision as of 12:33, 5 March 2020

Audio buses, routing and mixer

The definition of the sound buses and their routing is very important part of the Master Bank.

  • Bus
  • Routing

Current table describes mixer principles in our Master Bank:

Bus Routing to... Using for sounds... Remark
master Example Example
<--- cabin master - none - Example
.....<--- interior cabin Individual truck interior sounds as for example:
air warning, blinkers, sticks, park brake, wipers, windows...
Example
.....<--- window_left cabin - none - Example
.....<--- window_right cabin - none - Example
<--- exterior master Example Example
.....<--- traffic exterior Example Example
.....<--- trailer exterior Example Example
.....<--- truck_effects exterior Example Example
.....<--- truck_engine exterior Example Example
.....<--- truck_exhaust exterior Example Example
.....<--- truck_noise exterior Example Example
.....<--- world exterior Example Example
<--- game master Example Example
.....<--- music game Example Example
.....<--- navigation game Example Example
.....<--- ui game Example Example
.....<--- ui_music game Example Example
.....<--- voiceover game Example Example
<--- radio master Example Example