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Documentation/Engine/Sound/Downloads

< Documentation‎ | Engine‎ | Sound
Revision as of 21:47, 28 March 2022 by Lasse (talk | contribs) (Updated FMod version because of 1.43 release. And fixed English.)

WARNING !

We would like to public sound samples here.
The sound system of the games is still in the work in progress state.

Please be careful to select the correct FMOD Studio version and sound samples for your mods.
Here could be the samples that are used for future game versions. Never use them for the mods which target is a current public version of the game.

Contents

FMOD® version

Game version FMOD version Remark
1.43 2.02.05
1.39 2.01.05
1.38 2.01.01
1.37 2.00.07

Master Bank Template

Master Bank is the primary sound bank of the sound system.
The current template should be used to create a new sound bank project which can be used in the games' mods.
See Modding sounds

Template Game version FMOD version Remark
fmod_template_sound_project_143_01 1.43 2.01.05
fmod_template_sound_project_139_01 1.39 2.01.05
fmod_template_sound_project_138 1.38 2.01.01
fmod_template_sound_project_137 1.37 2.00.07


Sound examples

This sounds examples demonstrate techniques to create specific sounds, loops and parameter usage.
Never use this samples directly to create sound bank for your mod!

Good technique is:
1) create valid your sound bank project from the template
2) copy events from sample project to your project (by FMOD Studio)

Example Game version FMOD version Description
Engine - Peterbilt 579 1.42 2.01.05 Including the remote engine sound example.
World sounds example 1.40 2.01.05
Truck sounds example 1.39 2.01.05
Engine - Peterbilt 579 (beta) 1.39 (beta) 2.01.05
Engine - Peterbilt 579 1.38 2.01.01
Engine - Peterbilt 579 1.37 2.00.07