Difference between revisions of "Documentation/Engine/Sound/Downloads"

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=== WARNING ! ===
 
=== WARNING ! ===
We would like to public sound samples here.<br>
+
We would like to publish sound samples here.<br>
 
The sound system of the games is still in the work in progress state.<br>
 
The sound system of the games is still in the work in progress state.<br>
 
<br>
 
<br>
Please be careful to select correct FMOD Studio version and sound samples for your mods.<br>
+
Please be careful to select the correct FMOD Studio version and sound samples for your mods.<br>
Here could be the samples which are used for the future game versions. Never use them for the mods which target is current public version of the game.<br>
+
Here could be the samples that are used for future game versions. Never use them for the mods which target is a current public version of the game.<br>
 
<br>
 
<br>
  
Line 12: Line 12:
 
! Game version !! FMOD version !! Remark
 
! Game version !! FMOD version !! Remark
 
|-
 
|-
| 1.39 (beta) || 2.01.05 || Warning: Not public game version!
+
| 1.43 || 2.02.05 ||
 +
|-
 +
| 1.39 || 2.01.05 ||  
 
|-
 
|-
 
| 1.38 || 2.01.01 ||
 
| 1.38 || 2.01.01 ||
Line 20: Line 22:
  
 
== Master Bank Template ==
 
== Master Bank Template ==
Master Bank is primary sound bank of the sound system.<br>
+
Master Bank is the primary sound bank of the sound system.<br>
Current template should be used to create new sound bank project which can be used in the game moddes.<br>
+
The current template should be used to create a new sound bank project which can be used in the games' mods.<br>
 
See [[Documentation/Engine/Sound/Modding|Modding sounds]]<br>
 
See [[Documentation/Engine/Sound/Modding|Modding sounds]]<br>
 
{| class="wikitable"
 
{| class="wikitable"
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! Template !! Game version !! FMOD version !! Remark
 
! Template !! Game version !! FMOD version !! Remark
 
|-
 
|-
| [http://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_139_01.zip fmod_template_sound_project_139_01] || 1.39 (beta) || 2.01.05 || Warning: Not public game version!
+
| [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_143_01.zip fmod_template_sound_project_143_01] || 1.43 || 2.01.05 ||
 
|-
 
|-
| [http://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_138_01.zip fmod_template_sound_project_138] || 1.38 || 2.01.01 ||
+
| [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_139_01.zip fmod_template_sound_project_139_01] || 1.39 || 2.01.05 ||
 
|-
 
|-
| [http://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_137.zip fmod_template_sound_project_137] || 1.37 || 2.00.07 ||  
+
| [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_138_01.zip fmod_template_sound_project_138] || 1.38 || 2.01.01 ||
 +
|-
 +
| [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_137.zip fmod_template_sound_project_137] || 1.37 || 2.00.07 ||  
 
|}
 
|}
 
<br>
 
<br>
  
 
== Sound examples ==
 
== Sound examples ==
This sounds examples demonstrate techniques to create specific sounds, loops and parameter usage.<br>
+
These sound examples demonstrate techniques to create specific sounds, loops and parameter usage.<br>
'''Never use this samples directly to create sound bank for your mod!'''<br>
+
'''Never use these samples directly to create sound bank for your mod!'''<br>
 
<br>
 
<br>
 
''Good technique is:<br>
 
''Good technique is:<br>
Line 47: Line 51:
 
! Example !! Game version !! FMOD version !! Description
 
! Example !! Game version !! FMOD version !! Description
 
|-
 
|-
| [http://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_138_beta_01.zip Engine - Peterbilt 579 (beta)] || 1.38 (beta) || 2.01.01 || Warning: Not public game version!
+
| [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_142_01.zip Engine - Peterbilt 579] || 1.42 || 2.01.05 || Including the remote engine sound example.
 +
|-
 +
| [https://download.eurotrucksimulator2.com/sound/example_sounds_world_140_01.zip World sounds example] || 1.40 || 2.01.05 ||
 +
|-
 +
| [https://download.eurotrucksimulator2.com/sound/example_sounds_truck_139_01.zip Truck sounds example] || 1.39 || 2.01.05 ||
 +
|-
 +
| [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_139_01.zip Engine - Peterbilt 579 (beta)] || 1.39 (beta) || 2.01.05 ||
 +
|-
 +
| [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_138_01.zip Engine - Peterbilt 579] || 1.38 || 2.01.01 ||
 
|-
 
|-
| [http://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_137.zip Engine - Peterbilt 579] || 1.37 || 2.00.07 ||  
+
| [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_137.zip Engine - Peterbilt 579] || 1.37 || 2.00.07 ||  
 
|}
 
|}
 
<br>
 
<br>

Latest revision as of 00:47, 4 February 2023

WARNING !

We would like to publish sound samples here.
The sound system of the games is still in the work in progress state.

Please be careful to select the correct FMOD Studio version and sound samples for your mods.
Here could be the samples that are used for future game versions. Never use them for the mods which target is a current public version of the game.

FMOD® version

Game version FMOD version Remark
1.43 2.02.05
1.39 2.01.05
1.38 2.01.01
1.37 2.00.07

Master Bank Template

Master Bank is the primary sound bank of the sound system.
The current template should be used to create a new sound bank project which can be used in the games' mods.
See Modding sounds

Template Game version FMOD version Remark
fmod_template_sound_project_143_01 1.43 2.01.05
fmod_template_sound_project_139_01 1.39 2.01.05
fmod_template_sound_project_138 1.38 2.01.01
fmod_template_sound_project_137 1.37 2.00.07


Sound examples

These sound examples demonstrate techniques to create specific sounds, loops and parameter usage.
Never use these samples directly to create sound bank for your mod!

Good technique is:
1) create valid your sound bank project from the template
2) copy events from sample project to your project (by FMOD Studio)

Example Game version FMOD version Description
Engine - Peterbilt 579 1.42 2.01.05 Including the remote engine sound example.
World sounds example 1.40 2.01.05
Truck sounds example 1.39 2.01.05
Engine - Peterbilt 579 (beta) 1.39 (beta) 2.01.05
Engine - Peterbilt 579 1.38 2.01.01
Engine - Peterbilt 579 1.37 2.00.07