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Documentation/Engine/Sound

611 bytes added, 11:46, 16 October 2020
Sound documentation
The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br>
The FMOD® Studio 2.0001.07 05 version is currently in use(from 1.39 version).
''See FMOD documentation ([http://www.fmod.com www.fmod.com]) to better understand of the sound system.''
The game uses two ways to define usage of sound object:
# Direct 'sound id':<br>"Sound id" is string in format "[bank filename]#[event name]". Where [bank filename] is file of the bank relative to the game "base" folder and [event name] is name of the event in the FMOD Studio project.<br>Example: ''"/sound/ui/ui.bank#click"''
# Sound reference file:<br>Sound reference file is used as link for the sound specification. It uses simple path to the soundref file (e.g. ''"/sound/ui/ui_click.soundref"'').  == Sound reference file == We prefer and we recommended to use sound reference file.* There are more possibilities to configure sound.* It is easier to change / modding individual sounds.  '''Sound reference file structure:''' Soundref file is text file (with UTF-8 encoding) and .* It contents 'sound id' on the separate line with following format: source="[bank filename]#[event name]".* There is possibility in the file to change 3D placement of the sound relative to the default position. Format is the separate line: "position_offset=-left/+right;-down/+up;-front/+back" (in meters).<br>Example of content of the file ''"ui_click.soundref": source="/sound/ui/ui.bank#click"''
== Sound documentation ==
* (WIP) Global parameters
* [[Documentation/Engine/Sound/TruckEngine|Sounds - Truck Engine]]
* (WIP) [[Documentation/Engine/Sound/TruckTransmission|Sounds - Truck Transmission and Retarder]]* (WIP) [[Documentation/Engine/Sound/TruckChassis|Sounds - Truck EffectsChassis]]* (WIP) [[Documentation/Engine/Sound/TruckCabin|Sounds - Truck NoiseCabin (horns and noises)]]
* (WIP) Sounds - Truck Interior
* (WIP) Sounds - Tires
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