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Documentation/Engine/Sound

30 bytes removed, 10:25, 7 October 2020
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There are not any Events in the bank.<br>
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'''The Master Bank defines:'''
* Global Parameters<br>An event contains and is primarily composed of tracks and parameters.<br>Some parameters are defined in the master. This parameters are global and can be used for Automation and Modulation of events across all banks.<br>
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The Master Bank is a fundamental building block of the sound system.<br>so:  '''Never change the Master Bank!'''<br> Only if you absolutely sure what you are doing and you are rewriting all the sounds of the game you can change it.
== Sound definition ==
This file is "dictionary" between names of the objects in the bank and their GUIDs.
'''Sound definition'''<br>The game use uses two ways how to define using usage of sound object:
# Direct '''sound id'''<br>"Sound id" i string in format "[bank filename]#[event name]".<br>[bank filename] is file of the bank relative to the game "base" folder.<br>[event name] is name of the event in the FMOD Studio project.<br>''Sample: "/sound/ui/ui.bank#click"''
# Sound reference file<br>Sound reference file is used as indirection for the sound specification.<br>It is simple path to the soundref file (''sample: "/sound/ui/ui_click.soundref"'').<br>Soundref file is text file (UTF-8) contents 'sound id' on the separate line at the format: source="[bank filename]#[event name]".<br>''Sample of content of the file "ui_click.soundref": source="/sound/ui/ui.bank#click"''<br>

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