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Documentation/Engine/Sound

27 bytes removed, 15:47, 4 March 2020
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We continuously update content of the site and the audio data structures.
=== FMOD® ===== Heading text ==
The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br>
''See FMOD documentation (www.fmod.com) to better understand of the sound system.''
=== Sound and Sound Bank(s) ===
Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project.<br>
It is collection of the Events and Parameters used for the sound playing in the game.
=== Master Bank ===
Master Bank is primary sound bank of the sound system.<br>
'''Never change the Master Bank!'''<br>Only if you absolutely sure what you are doing and you are rewriting all the sounds of the game you can change it.
=== Sound definition ===
A common sound in game is the '''Event''' in the FMOD Studio project.<br>
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