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=== FMOD® ===== Heading text ==
=== Sound and Sound Bank(s) ===
=== Master Bank ===
=== Sound definition ===
no edit summary
We continuously update content of the site and the audio data structures.
The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br>
''See FMOD documentation (www.fmod.com) to better understand of the sound system.''
Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project.<br>
It is collection of the Events and Parameters used for the sound playing in the game.
Master Bank is primary sound bank of the sound system.<br>
'''Never change the Master Bank!'''<br>Only if you absolutely sure what you are doing and you are rewriting all the sounds of the game you can change it.
A common sound in game is the '''Event''' in the FMOD Studio project.<br>