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Documentation/Engine/Sound

181 bytes added, 15:43, 4 March 2020
Sound definition
The game use two ways how to define using of sound object:
# Direct '''sound id'''<br>"Sound id" i string in format "[bank filename]#[event name]".<br>[bank filename] is file of the bank relative to the game "base" folder.<br>[event name] is name of the event in the FMOD Studio project.<br>''Sample: "/sound/ui/ui.bank#click"''
# Sound reference file<br>Sound reference file is used as indirection for the sound specification.<br>It is simple path to the soundref file (''sample: "/sound/ui/ui_click.soundref"'').<br>Soundref file is text file (UTF-8) contents 'sound id' on the separate line at the format: source="[bank filename]#[event name]".<br>''Sample: source="/sound/ui/ui.bank#click"''
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