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Documentation/Engine/Sound

255 bytes added, 14:45, 4 March 2020
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* The sound buses<br>Events in FMOD Studio do not exist in a vacuum. Their output is routed into the project mixer.<br>The Events have to be routed to the some bus registered at the Master Bank.<br>User can set the sound volume and mute state in the application settings for each bus which is used as a routing target for sound events.<br><br>
* Mixer and Routing<br>The project mixer consists of a number of interconnected buses. Connection between the audio buses describe the sound event flow through the sound system.<br><br>
* Global Parameters<br>An event contains and is primarily composed of tracks and parameters.<br>Some parameters are defined in the master. This parameters are global and can be used for Automation and Modulation of events across all banks.<br><br>The Master Bank is a fundamental building block of the sound system.'''Never change the Master Bank! Only if you absolutely sure what you are doing and you are rewriting all the sounds of the game you can change it.''' === Sound definition ===
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