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Documentation/Engine/Sound

283 bytes added, 13:54, 3 March 2020
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The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br>
See FMOD documentation (wwwThe FMOD® Studio 2.fmod00.com) to better understand of the sound system07 version is currently in use.<br>
=== Sound ===''See FMOD documentation (www.fmod.com) to better understand of the sound system.''
=== Sound and Sound Bank(s) === Each sound is represented by the sound '''Event'''. An Event is an instanceable sound unit of the FMOD Studio project.<br>All sounds /events are provided by sound banks.The final sound banks are builded by FMOD Studio. === Master Bank ===
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