Open main menu

Documentation/Engine/Random Road Events

< Documentation‎ | Engine
Revision as of 14:20, 18 May 2018 by 50keda (talk | contribs) (Created page with "thumb|Random event preview|400px Road events (RE) are dynamically generated situations on roads present in ETS2 and ATS. RE are defined from...")

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Random event preview

Road events (RE) are dynamically generated situations on roads present in ETS2 and ATS.

RE are defined from several cutscenes placed along the road. RE distinguishes 3 types of cutscenes:

  • Start cutscene - The first cutscene of the RE, only one per the RE.
  • End cutscene - The last cutscene of the RE, only one per the RE.
  • Layer cutscenes - Cutscenes between Start and End cutscenes.

According to the length of the RE and the lengths of cutscenes, the space between start and end cutscenes is filled with layer cutscenes.

Composition of RE:

Engine random event composition.jpg

How are RE defined in the game

All RE are stored in "/def/world/journey_road_event.sii" as list of journey_events_road_event units.

Example RE definition:

journey_events_road_event : j_re.acc_plane
{
    start_cutscene: j_cut.acc_stop_li
    layer_cutscenes[]: j_cut.acc_mid
    end_cutscene: j_cut.acc_plane

    min_shoulder_space: 3.0
    outer_lane_allowed: true
    centerline_displacement: true
	
    layer_max_curve[]: 2.0
	
    weight: 10.0

    parent: j_re.acc_spec_p

    name: "Accident country specific plane (1)"
}