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Documentation/Engine/Random Road Events

1,253 bytes added, 13:23, 23 May 2018
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=== Synchronization ===
TODOChoices which cutscene will be generated from the '''start_cutscene''', '''end_cutscene''' and '''layer_cutscene''' are independent. But sometimes it could be usefull to have some degree of dependency between them. Because of that the game can synchronize their selection. We can have 2 cases when the synchronization will happen.* RE has both '''start_cutscene''' and '''end_cutscene'''. If these cutscenes have the same number of '''cutscene tokens''' then the game will randomly choose index for both of them.** Moreover if the RE has '''layer_cutscene''' with the '''fixed''' sequence mode and the number of '''cutscene tokens''' is the same as the '''start_cutscene''' and '''end_cutscene''' tokens then then choosen index will be used for the '''layer''' as well.* RE has either '''start_cutscene''' or '''end_cutscene'''. If the RE has '''layer_cutscene''' with the '''fixed''' sequence mode and the number of '''cutscene tokens''' is the same as the '''start_cutscene''' resp. '''end_cutscene''' tokens then the index selected for the '''start_cutscene''' resp. '''end_cutscene''' will be used for the '''layer''' as well.
[[File:Engine random event sync1.png|1000px]]
[[File:Engine random event sync2.png|1000px]]
 
Example of two RE variants with synchronized '''start_cutscene''', '''end_cutscene''' and the first '''layer_cutscene'''.
= See also =
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