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Documentation/Engine/Random Road Events

74 bytes added, 14:57, 22 May 2018
Road events creation pipeline
For working road event we need:
# Exported one or more cutscenes from map editor.
# Defined cutscenes exported in step 1- [[#Defining cutscenes for random events]].# Defined journey cutscenes with last token of cutscene unit names defined in step 2 - [[#Defining journey cutscenes for random events]].
# Finally defined road events inside with linked journey cutscenes from step 3 - [[#Defining random events]].
== Defining cutscenes for random events ==
 
TODO
 
== Defining journey cutscenes ==
All cutscene attributes of RE: '''start_cutscene''', '''end_cutscene''', '''layer_cutscenes''', '''mirror_cutscenes''', '''signs_cutscenes_inner''' and '''signs_cutscenes_outer''' are using same unit type: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']], which are listed/defined in "'''/def/world/journey_cutscene.sii'''".

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