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Documentation/Engine/Game data/Player trucks definitions

39 bytes added, 02:02, 8 December 2023
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Vehicle Parts Definitions
Each truck is configured in its own folder (e.g. "'''<brand.truck>'''" in tree view below) containing:
# SII file: '''data.sii''' - ''defining: truck info, cameras, fallback rules for parts of the truck and required accessories. There is are 8 mandatory fallback rules: chassis, cabin, interior, engine, transmission, f_wheel (or f_tire), r_wheel (or r_tire), paint_job and head_light''.
# Subfolders: ('''chassis''', '''cabin''', '''interior''', '''engine''', '''transmission''', '''paint_job''', '''head_light''', '''sound''') - ''defining different parts and accessories of the truck. First 7 folders are needed because of mandatory fallback rules and sound folder is needed for truck mandatory sounds definitions.''
# Optional folder: '''accessory''' - ''defining all possible accessories for the truck that the user can install in the game Upgrade Shop. This folder holds another level of sub folders for separating different accessory types that the player can install on the truck and will be listed in the Upgrade Shop once the player selects the proper accessory type. Moreover names of subfolders directly correspond to the names of model locators that the truck 3D model has to have for the ability of having that those types of accessories enabled in the game.''
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