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Documentation/Engine/Game data

1,262 bytes added, 14:10, 11 March 2016
Definitions
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=common_sound_int_data.sui}} ''Defines common sounds data for "'''common_sound_int.sii'''" list.''
└{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=fallback.sii}} ''Configuration of fallback truck in the case player loads save with truck that is not in game data any more (may happen when truck mod is removed).''
 
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=== World definitions ===
 
Defines world all world items that can be placed on the map with Map Editor. All of the different item types have their own definition file as a library where items of the same type are defined.
 
While defining new world items alternative naming of SII file with infix shall be used e.g. for defining new static models infixed file "'''model.mymod.sii'''" shall be used.
 
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{{FileSystemTreeEntry|icon=FST-IconRoot|type=|name=Root game folder|link=#Root game folder}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def|link=#Definitions}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=world|mark_current=1}}
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=camera_storage.sii}} ''Defining cameras storage that can be used in game by player. When creating your own cameras use infixed storage file name like: "camera_storage.mymod.sii".''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=camera_storage.oculus.sii}} ''Same as camera_storage.sii with purpose of defined cameras for Oculus Rift head set.''
└{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=cutscene.sii}} ''Defines cut scene data for each type.''
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