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Documentation/Engine/Game data

861 bytes added, 12:38, 11 March 2016
Player truck definitions
Player truck definitions are containing all definitions that configures trucks and their accessories that player can use in game.
Each truck is configured in it's own subfolder folder (e.g. "'''<brand.truck>'''" in tree view below) containing:* "# SII file: '''data.sii''" file for basic rules and data of the ' - ''defining: truck (info, cameras, required accessories and fallback rules for mandatory parts of the truckand required accessories. There is 8 mandatory fallback rules: chassis, cabin, interior, engine, transmission, f_wheel (or f_tire), r_wheel (or r_tire), paint_job and head_light''.* subfolders # Subfolders: ('''chassis''', '''cabin''', '''interior''', '''engine''', '''transmission''', '''paint_job''', '''head_light''', '''sound''') - ''defining different parts and accessories of the truck.First 7 folders are needed because of mandatory fallback rules and sound folder is needed for truck mandatory sounds definitions.''# Optional folder: '''accessory''' - ''defining all possible accessories for the truck that user can install in game Upgrade Shop. This folder holds another level of sub folders for separating different accessory types that player can install on the truck. Moreover names of subfolders directly correspond to the names of model locators truck 3D model has to have for ability of having that types of accessories.''
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