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└{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=cutscene.sii}} ''Defines cut scene data for each type.''
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=== Cargo Definitions ===
Unique cargo is defined by Sii file and directory with one or more Sii files defining trailers which can carry this cargo. So for each cargo you have one Sii file inside "'''/def/cargo/'''" and one or multiple Sii files inside folder "'''/def/cargo/<cargo_name>/'''". Example definition for cargo: "'''<cargo_name>'''" is shown in the tree below.
<div class="folder_structure">
{{FileSystemTreeEntry|icon=FST-IconRoot|type=|name=[[#Root game folder|Root Game Folder]]}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=cargo}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=<cargo_name>}} ''Directory defining trailers that can carry cargo defined in "<cargo_name>.sii" file.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=trailer.unit.name.sii}} ''Defines trailer that can carry this cargo. Sii file is named by trailer SiiUnit name''
└{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=...}} ''More definitions for different trailers carrying this cargo.''
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=...}} ''More cargo trailer definitions.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=<cargo_name>.sii}} ''Defining one cargo data.''
└{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=...}} ''More cargo definitions.''
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