Changes

Jump to navigation Jump to search

Documentation/Engine/Game data

729 bytes added, 12:48, 7 March 2016
Camera Definitions
=== Camera Definitions ===
Camera definitions directory ("'''/def/camera'''") are is using "'''camera_storage(.infix).sii'''" files as storage files defining cameras that can be used by player while in game (UI interface cameras are not included in this storage files). Note that this defines only storage for available in game cameras. So , but which camera is used in the game depends on currently user selected view and current used player vehicle.
Beside storage files camera definitions folder also includes "'''cutscene.sii'''" file which defines camera and it's movement in different cutscenescut-scenes.
<div class="folder_structure">
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=camera}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=first_garage...}} ''Directories for cut scenes camera definitions.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=city_startui}} ''Camera movement definitions for game desktop and main menu.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=first_garageunits}} ''Directory for storing players camera included in camera_storage Sii files.'' ├{{FileSystemTreeEntry|icon=FST-IconFolderIconFile|type=|name=camera_storage.sii}} ''Defining cameras storage that can be used in game by player. When creating your own cameras use infixed storage file name like: "camera_storage.mymod.sii".'' ├{{FileSystemTreeEntry|icon=FST-IconFile|type=|name=camera_storage.oculus.sii}} ''Same as camera_storage.sii with purpose of defined cameras for Oculus Rift head set.'' ├{{FileSystemTreeEntry|icon=FST-IconFile|type=|name=garagecutscene.sii}} ''Defines cut scene data for each type.''
</div>

Navigation menu