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Documentation/Engine/Game data

24 bytes removed, 15:04, 3 March 2016
Root game folder
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├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=automat}} - ''Material storage with generated material files produced during conversion of 3D model assets with conversion tools.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=contentbrowser}} - ''Folder used by Map Editor content browser TODO: wait for confirmation.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=custom}} - ''Legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def|link=#Definitions}} - ''See: [[#Definitions|Definitions]].'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=dlc}} - ''Shared models used by dlc such like "dead end" sign.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=effect}} - ''Set of compiled shader effects used by game for rendering of any visual element.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=font|link=#Fonts}} - ''See: [[#Fonts|Fonts]].'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=map}} - ''Storage for maps and it's additional data.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=material|link=#Predefined materials}} - ''See: [[#Predefined materials|Predefined materials]].'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=matlib}} - TODO: wait for confirmation. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=model}} - storage for 1st generation of static map assets. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=model2}} - storage for 2nd generation of static map assets. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=prefab}} - storage for 1st generation of prefab map assets. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=prefab2}} - storage for 2nd generation of prefab map assets. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=road_template}}road_template - road template models for new system of road generation ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=sound|link=#Sounds}} - ''See: [[#Sounds|Sounds]]''. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=system}} - low level engine resources. Shall remain unchanged. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=ui}} - ui dialogs and windows definitions.
├─ company_manager
├─ dashboard
├─ options
└─ template
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=uilab}} - TODO: wait for confirmation. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=unit}}unit - definitions for game predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas.
└─ hookup
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=vehicle}} - vehicle models resource files.
├─ ai
├─ driver
├─ truck
└─ wheel
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=video}} - video based animated textures. ├─ {{FileSystemTreeEntry|icon=FST-TxtFile|type=FST-ReadOnly|name=autoexec.cfg}} - configuration file which is automatically exectued on game startup └─ {{FileSystemTreeEntry|icon=FST-TxtFile|type=FST-ReadOnly|name=version.txt}}- TXT file containing game version string
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