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Documentation/Engine/Game data

198 bytes removed, 14:47, 3 March 2016
Root game folder
<div class="folder_structure">
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=automat}} - material ''Material storage with generated material files produced during conversion of 3D model assets with conversion tools.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=contentbrowser}} - folder ''Folder used by Map Editor content browser TODO: wait for confirmation.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=custom}} - legacy ''Legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def|link=#Definitions}} - see''See: [[#Definitions|Definitions]].'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=dlc}} - shared ''Shared models used by dlc such like "dead end" sign.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=effect}} - set ''Set of compiled shader effects used by game for rendering of any visual element.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=font|link=#Fonts}} - see''See: [[#Fonts|Fonts]].'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=map}} - map ''Storage for maps and it's additional data.'' ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=material|link=#Predefined materials}} - predefined ''See: [[#Predefined materials|Predefined materials and textures library]]. ├─ custom ├─ decal ├─ deferred ├─ editor ├─ environment ├─ flags ├─ logo ├─ metal ├─ overlay ├─ prefab ├─ road ├─ rocks ├─ ropes ├─ sign ├─ special ├─ terrain ├─ tiled └─ ui''
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=matlib}} - TODO: wait for confirmation.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=model}} - storage for 1st generation of static map assets.

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