Changes

Jump to navigation Jump to search

Documentation/Engine/Game data

111 bytes removed, 14:42, 3 March 2016
Root game folder
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=contentbrowser}} - folder used by Map Editor content browser TODO: wait for confirmation.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=custom}} - legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def|link=#Definitions}} - definitions for most of configurable game content like: vehicles, economy, map assets etc. Seesee: [[#Definitions|Definitions]]
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=dlc}} - shared models used by dlc such like "dead end" sign.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=effect}} - set of compiled shader effects used by game for rendering of any visual element.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=font}} - fonts used by game. Seesee: [[#Fonts|Fonts]]
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=map}} - map data.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=material}} - predefined materials and textures library.

Navigation menu