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Documentation/Engine/Game data

196 bytes added, 14:41, 3 March 2016
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Root game folder consists of:
 
<div class="folder_structure">
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=dlc}} - shared models used by dlc such like "dead end" sign.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=effect}} - set of compiled shader effects used by game for rendering of any visual element.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=font}} - fonts used by game. ├─ license_plate └─ signSee: [[#Fonts|Fonts]]
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=map}} - map data.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=material}} - predefined materials and textures library.
= Definitions =
 
<div class="folder_structure">
[[#Root game folder|Root Game Folder]]
└─ world
</div>
 
= Fonts =
<div class="folder_structure">
[[#Root game folder|Root Game Folder]]
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=font}} - fonts used by game.
├─ license_plate
└─ sign
</div>

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