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Documentation/Engine/Game data

125 bytes added, 14:29, 3 March 2016
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├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=contentbrowser}} - folder used by Map Editor content browser TODO: wait for confirmation.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=custom}} - legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def|link=#defDefinitions}} - definitions for most of configurable game content like: vehicles, economy, map assets etc. See more at: [[{{FULLPAGENAME}}#Definitions structure|Definitions structure]] ├─ animated_model ├─ camera ├─ cargo ├─ city ├─ climate ├─ company ├─ country ├─ desktop ├─ ferry ├─ initial_save ├─ jobs ├─ regional_settings ├─ sign ├─ stamp ├─ vehicle └─ world
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=dlc}} - shared models used by dlc such like "dead end" sign.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=effect}} - set of compiled shader effects used by game for rendering of any visual element.
├─ {{FileSystemTreeEntry|icon=FST-TxtFile|type=FST-ReadOnly|name=autoexec.cfg}} - configuration file which is automatically exectued on game startup
└─ {{FileSystemTreeEntry|icon=FST-TxtFile|type=FST-ReadOnly|name=version.txt}}- TXT file containing game version string
 
</div>
 
= Definitions =
 
<div class="folder_structure">
[[#Root game folder|Root Game Folder]]
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def}}
├─ animated_model
├─ camera
├─ cargo
├─ city
├─ climate
├─ company
├─ country
├─ desktop
├─ ferry
├─ initial_save
├─ jobs
├─ regional_settings
├─ sign
├─ stamp
├─ vehicle
└─ world
</div>

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