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Documentation/Engine/Game data

1,068 bytes added, 14:05, 3 March 2016
Root game folder
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=automat}} - material storage with generated material files produced during conversion of 3D model assets with conversion tools.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=contentbrowser}} - folder used by Map Editor content browserTODO: wait for confirmation.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=custom}} - legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def}} - definitions for most of configurable game content like: vehicles, economy, map assets etc. See more at: [[{{FULLPAGENAME}}#Definitions structure|Definitions structure]]
├─ stamp
├─ vehicle
├─ └─ world
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=dlc}} - shared models used by dlc such like "dead end" sign.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=effect}} - set of the graphical compiled shader effects (shaders)used by game for rendering of any visual element.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=font}} - fonts used by game.
├─ license_plate
└─ sign
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=map}} - map data.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=material}} - predefined materials used by UI and the objects (there you put materials before conversion???)textures library. ├─ custom ├─ decal ├─ deferred ├─ editor ├─ environment ├─ flags ├─ logo ├─ metal ├─ overlay ├─ prefab ├─ road ├─ rocks ├─ ropes ├─ sign ├─ special ├─ terrain ├─ tiled └─ ui ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=matlib}} - TODO: wait for confirmation. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=model}} - storage for models1st generation of static map assets. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=model2}} - storage for models2nd generation of static map assets. (describe diference) ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=prefab}} - storage for prefabs1st generation of prefab map assets. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=prefab2}} - storage for prefabs2nd generation of prefab map assets. (describe difference prefab<>prefab2)
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=road_template}}road_template - road template models for new system of road generation
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=sound}} - sounds used by game.
├─ ai ├─ environment ├─ mover ├─ music ├─ truck └─ ui ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=system}} - low level engine resources. Shall remain unchanged.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=ui}} - ui dialogs and windows definitions.
├─ company_manager ├─ dashboard ├─ desc ├─ editor ├─ license_plate ├─ options └─ template ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=uilab}} - (not sure if we ship this folder, yes we are shipping it)TODO: wait for confirmation. ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=unit}}unit - definitions for game predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas. └─ hookup ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=vehicle}} - vehicle related models resource files. ├─ ai ├─ driver ├─ share ├─ trailer* ├─ truck └─ wheel
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=video}} - video based animated textures.
├─ {{FileSystemTreeEntry|icon=FST-TxtFile|type=FST-ReadOnly|name=autoexec.cfg}} - configuration file which is automatically exectued on game startup

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