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Documentation/Engine/Game data

11 bytes added, 13:08, 3 March 2016
Root game folder
<div class="folder_structure">
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=automat}} - material storage with generated material files got produced during conversion of 3D model assets with conversion tools.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=contentbrowser}} - folder used by Map Editor content browser.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=custom}} - legacy folder where the for storing custom/modded definitions were stored (NOTE: This folder is deprecated and might be removed in the future). ├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=def }} - folder storing definitions for most of configurable game content like: game world, game objects, vehicles, economy , map assets etc. See more at: [[{{FULLPAGENAME}}#Definitions structure|Definitions structure]] ├─ animatedmodelanimated_model
├─ camera
├─ cargo
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=uilab}} - (not sure if we ship this folder, yes we are shipping it)
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=unit}}unit -
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=|name=vehicle}}vehicle - vehicle related files.
├─ {{FileSystemTreeEntry|icon=FST-Folder|type=FST-ReadOnly|name=video}} - video based animated textures.
├─ {{FileSystemTreeEntry|icon=FST-TxtFile|type=FST-ReadOnly|name=autoexec.cfg}} - configuration file which is automatically exectued on game startup

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