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Documentation/Engine/Game data

48 bytes added, 08:55, 3 March 2016
Root game folder
Root game folder consists of:
<pre> ├─ automat - the storage for materials which are converted. ├─ contentbrowser ├─ custom - historical folder where the modded definitions were stored - no longer used. ├─ def - definitions of the game world, game objects, environment etc. ├── animated_model- [[Documentation]] ├── camera ├── cargo ├── city ├── climate ├── company ├── country ├── desktop ├── ferry ├── initial_save ├── jobs ├── regional_settings ├── sign ├── stamp ├── vehicle ├── world ├─ dlc - shared models used by dlc such like "dead end" sign. ├─ effect - set of the graphical effects (shaders) ├─ font - fonts used by game. ├─ map - map data. ├─ material - materials used by UI and the objects (there you put materials before conversion???). ├─ model - storage for models. ├─ model2 - storage for models. (describe diference) ├─ prefab - storage for prefabs. ├─ prefab2 - storage for prefabs. (describe difference prefab<>prefab2) ├─ road_template ├─ sound - sounds used by game. ├─ system - ├─ ui - ui dialogs and windows definitions. ├─ uilab - (not sure if we ship this folder) ├─ unit - ├─ vehicle - vehicle related files. ├─ video - video based animated textures. ├─ autoexec.cfg - configuration file which is automatically exectued on game startup └─ version.txt - TXT file containing game version string</pre>
[[Category:TODO]]

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