Difference between revisions of "Documentation/Engine/Formats"

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(Formats used by SCS games)
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| Storage of the prefab data
 
| Storage of the prefab data
 
| Binary
 
| Binary

Revision as of 12:11, 16 March 2016

Formats used by SCS games

List of the file formats you will work with while modding our games.

Click on the format to read full format description.

Format Full name Purpose Type
.pmd Prism model descriptor Storage of the model descriptor data Binary
.pmg Prism model geometry Storage of the model geometry data Binary
.pmc Prism model collision Storage of the model dynamic collision data Binary
.pma Prism model animation Storage of the model animation data Binary
.ppd Prism prefab descriptor Storage of the prefab data Binary
.pit Prism intermediate trait Storage of the model traits Text
.pim Prism intermediate model Storage of the model geometry data Text
.pic Prism intermediate collision Storage of the model dynamic collision data Text
.pia Prism intermediate animation Storage of the model animation data Text
.pip Prism intermediate prefab Storage of the prefab data Text
.sii Unit serialized file File storing serialized units Text and Binary
.sui Serialized unit include The SII-include file without magic mark SiiNUnit Text
.tobj Texture object Texture detailed informations Text and Binary
.mat Material Material definition Text
.zip ZIP archive Storage for the mods Binary
.scs SCS archive Storage for the game data Binary