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Documentation/Engine/Editor Shortcuts

1,724 bytes removed, 14:04, 5 May 2023
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=Editor Shortcuts=
 
*<span data-mce-mark="1" style="background-color: transparent;">[[#modes|Modes]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#item_types|Item Types]]</span>
*[[#selection|Selection]]
*<span data-mce-mark="1" style="background-color: transparent;">[[#manipulation|Manipulation]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#camera|Camera]]</span>
*[[#isolated_selection|Isolated Selection]]
*<span data-mce-mark="1" style="background-color: transparent;">[[#move_mode|Move Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#rotation_mode|Rotation Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#brush_mode|Brush Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#vertex_mode|Vertex Move Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#new_item_mode|New Item Mode]]<br /></span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#place_start_mode|Place Start Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#terrain_picker_mode|Terrain Picker Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#traffic_mode|Traffic Mode]]</span>
*<span data-mce-mark="1" style="background-color: transparent;">[[#trajectory_item|Trajectory Item]]</span>
*[[#bug_reporting|Bug Reporting]]
*[[#view|View]]
*<span data-mce-mark="1" style="background-color: transparent;">[[#misc|Misc]]</span>
Legend:
*'''B''' – ''Brush'' mode. Allows manipulation with stamps on items. Opens Stamp dialog and shows current stamps on hovered items.
*'''I''' – ''Import map'' mode. '''LMB''' click imports to the same place as clicked. '''MMB''' click imports to the same coordinates as exported.
*'''Q''' – ''Quick Edit Mode'' '''TOGGLE'''.
*<strong>O </strong>– ''Traffic preview'' mode.
*<strong>V </strong>– ''Vertex tool'' mode.
*'''Up, Down, Left, Right''' <span data-mce-mark="1" style="background-color: transparent;"> – Moves the selected items in X, Z axis.</span>
*'''Delete''' <span data-mce-mark="1" style="background-color: transparent;"> – Deletes the selected items.</span>
*'''Ctrl+G''' <span data-mce-mark="1" style="background-color: transparent;"> – Groups the selected items into a </span><span data-mce-mark="1" style="background-color: transparent;"><span data-mce-mark="1">[[ETS2:Coumpound Item|coumpound item]]</span></span><span data-mce-mark="1" style="background-color: transparent;"> for optimization purposes. Works for up to 16 models/buildings.</span>
*'''MMB''' <span data-mce-mark="1" style="background-color: transparent;"> – Inserts a new node in the middle of the segment when performed over a road, building or mover node.</span>
*'''Ctrl+MMB''' <span data-mce-mark="1" style="background-color: transparent;"> – Decimates a node when performed over a building or mover node. That means </span><span data-mce-mark="1" style="background-color: transparent;">the following two buildings are automatically merged into one piece.</span>
=====<span data-mce-mark="1" style="background-color: transparent;">Free Node Rotation</span>=====
<span data-mce-mark="1" style="background-color: transparent;">Works for buildings, walkers and roads. In their node properties there is Free Rotation checkbox. With this turned on the node direction is not updated during internal computations but stays as it was set up by user. It could be useful when you want to set a specific rotation for road or building nodes to tweak the geometry shape. http://internal.scs/viewtopic.php?f=8&t=45</span> 
==<span data-mce-mark="1" style="background-color: transparent;"><span data-mce-mark="1"><span id="brush_mode"></span>Brush Mode<span data-mce-mark="1"></span></span></span>==