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Documentation/Engine/Detours

No change in size, 11:08, 11 October 2023
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Properties:
* '''min_game_time_delay''' Minimal game time from the last detour. If the time from the last detour is lower then than this property, detour will not be generated.* '''max_game_time_delay''' Maximal game time from the last detour. If the time from the last detour is larger then than this property, detour will be always generated. (if other conditions are also fulfilled)
* '''minimal_level''' Minimal level for detour generation.
These unit define which cutscene will be used for which part of detour visualization.
Example od of detour data unit located in '''/def/world/journey_detours.sii'''
<pre>
journey_events_detour : j_dt.1_cl_ri1
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