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Documentation/Engine/Detours

3 bytes added, 14:10, 21 December 2018
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** '''''closed_road''''' Source of the detour. This cutscene will be generated on the place of detour origin. ('''4. car''' (vehicles) on the Detour preview 2 image)
** '''''border_prefab_node''''' These cutscenes will be generated between each closing prefab (prefab where the traffic is diverted) and closed road. ('''3. car''' on the Detour preview 2 image)
** '''''road_block_right''''' These cutscene cutscenes will be generated on closed road lanes before the closing prefab. Traffic go round to the left.** '''''road_block_left''''' These cutscene cutscenes will be generated on closed road lanes before the closing prefab. Traffic go round to the right. ('''1.''' (''lane_idx'' = 2) '''car''' and '''2.''' (''lane_idx'' = 1) '''car''' on the Detour preview 2 image)* '''lane_count''' Cutscene Cutscenes will be generated only on the roads with this number of lanes.
* '''lane_idx''' Valid only for ''road_block_'' type. Cutscene will be generated for this road block only if the distance to the closest free lane is the same as this number.
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