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Documentation/Engine/Detours

5 bytes added, 14:10, 21 December 2018
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== Master data unit ==
There may be only one unit of this type. It is located in '''/def/world/journey_detour_master.sii'''
<pre>
SiiNunit
** '''''closed_road''''' Source of the detour. This cutscene will be generated on the place of detour origin. ('''4. car''' (vehicles) on the Detour preview 2 image)
** '''''border_prefab_node''''' These cutscenes will be generated between each closing prefab (prefab where the traffic is diverted) and closed road. ('''3. car''' on the Detour preview 2 image)
** '''''road_block_right''''' These cutscene cutscenes will be generated on closed road lanes before the closing prefab. Traffic go round to the left.** '''''road_block_left''''' These cutscene cutscenes will be generated on closed road lanes before the closing prefab. Traffic go round to the right. ('''1.''' (''lane_idx'' = 2) '''car''' and '''2.''' (''lane_idx'' = 1) '''car''' on the Detour preview 2 image)* '''lane_count''' Cutscene Cutscenes will be generated only on the roads with this number of lanes.
* '''lane_idx''' Valid only for ''road_block_'' type. Cutscene will be generated for this road block only if the distance to the closest free lane is the same as this number.
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions description of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]
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