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Documentation/Engine/Detours

160 bytes added, 13:01, 21 December 2018
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Remaining case is when the time from the last detour is between '''min_game_time_delay''' and '''max_game_time_delay'''. In that case the detour will be generated with the probability corresponding to the uniform distribution of '''one''' detour between these times.
 
= Detour data unit =
<pre>
journey_events_detour : j_dt.1_cl_ri1
{
cutscene: j_cut.1_cl_ri1
lane_idx: 1
lane_count: 1
type: road_block_right
}
</pre>
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]
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