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* '''min_game_time_delay''' Minimal game time from the last detour. If the time from the last detour is lower then this property, detour will not be generated.
* '''max_game_time_delay''' Maximal game time from the last detour. If the time from the last detour is larger then this property, detour will be always generated. (if other conditions are also fulfilled)
* '''minimal_level''' Minimal level for detour generation.
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]